Creating Kits
Commands
To know how to create a kit, first you need to know all the available commands.
Basic commands
Command | Description |
/kit create <kitName> | Create your kit |
/kit delete <kitName> | Delete a kit |
/kit info <kitName> | See info about the kit |
/kit list | See the list of kits |
/kit get <subCommand> | |
/kit set <subCommand> | |
/kit toggle <subCommand> | Requires arguments, shown below |
/kit whitelistArena <kitName> <arenaName> | Allow an Arena to be played for the Kit |
Set commands
Command | Description |
/kit set icon <kitName> | Set the kit icon |
/kit set inv <kitName> | Set the kit inventory |
/kit set editorinv <kitName> | Set the kit editor inventory |
/kit set unrankedpos <kitName> <position> | Set the unranked position of the kit in the Queue menu |
/kit set rankedpos <kitName> <position> | Set the ranked position of the kit in the Queue menu |
/kit set editorpos <kitName> <position> | Set the kit editor position of the kit in the manu |
/kit set spawnffapos <kitName> <position> | Set the kit position in the spawn ffa menu |
/kit set kb <kitName> <kbName> | Set the kit knockback |
/kit set displayname <kitName> <display> | Set the kit name to display |
/kit set goals <kitName> <goals> | Set the number of goals needed to win (Bridges, BattleRush, MLGRush, etc.) |
/kit set damageticks <kitName> <ticks> | Set kit damage ticks |
/kit set lives <kitName> <amount> | Set the kit amount of lives |
/kit set refillinv <kitName> | Set the refillable items |
/kit set effects <kitName> | Set the kit potion effects |
Get commands
Command | Description |
/kit get kb <kitName> | Get the name of the kb bound to the Kit |
/kit get inv <kitName> | Get the contents of the Kit inventory |
/kit get effects <kitName> | Get the potion effects of the Kit |
/kit get refillinv <kitName> | Get the refillable items from the Kit inventory |
/kit get editorinv <kitName> | Get the contents of the editable Kit inventory |
/kit get displayname <kitName> | Get the display name of the Kit |
Example: Choppa
To create a new Kit, execute the following command:
/kit create Choppa
After that, you can give the Kit an icon, hold the item you want the icon to be and execute:
/kit set icon Choppa
Now you need to set the Kit inventory/loadout. Get your armor and inventory contents for the kit and then execute:
/kit set inv Choppa
You can also make the kit editable, to do so, get your armor and inventory contents for the editable kit and then execute:
/kit set editorinv Choppa
Alternatively, you can also add 5 items to be refillable while editing the inventory, it will take the first 5 items from your hotbar (slots 1 to 5). To do that, get your items and then do:
/kit set refillinv Choppa
Now you need to set the Unranked, Ranked, Spawn FFA and Kit Editor GUIs positions for the kit. Since I was my Choppa Kit to be placed in the first slot of the GUI, I'll use the Slot #0. To set the slot positions use the following commands:
/kit set unrankedpos Choppa 0
/kit set spawnffapos Choppa 0
/kit set rankedpos Choppa 0
/kit set editorpos Choppa 0
We also need to set the damage ticks for the Kit, since I want my Kit to have Vanilla Minecraft damage ticks I'll use 20, as that's the default value. To do so, we execute the following command:
/kit set damageticks Choppa 20
I also want my Choppa Kit, to have unlimited Speed II. I'll do the following in order to achieve that:
/effect Elb1to minecraft:speed 9999 1
/kit set effects Choppa
Who doesn't like having different KB profiles for each Kit they have? I'll bind a KB Profile named "potpvp" to my Choppa Kit. Keep in mind that KB Profiles are case-sensitive.
/kit set kb Choppa potpvp
Finally, to make our new "Choppa" Kit playable, we use the following command:
/kit toggle playable Choppa
Done!
Example: BuildUHC
To create a new Kit, execute the following command:
/kit create UltraUHC
After that, you can give the Kit an icon, hold the item you want the icon to be and execute:
/kit set icon UltraUHC
Now you need to set the Kit inventory/loadout. Get your armor and inventory contents for the kit and then execute:
/kit set inv UltraUHC
You can also make the kit editable, to do so, get your armor and inventory contents for the editable kit and then execute:
/kit set editorinv UltraUHC
Alternatively, you can also add 5 items to be refillable while editing the inventory, it will take the first 5 items from your hotbar (slots 1 to 5). To do that, get your items and then do:
/kit set refillinv UltraUHC
Now you need to set the Unranked, Ranked, Spawn FFA and Kit Editor GUIs positions for the kit. Since I was my UltraUHC Kit to be placed in the first slot of the GUI, I'll use the Slot #4. To set the slot positions use the following commands:
/kit set unrankedpos UltraUHC 4
/kit set spawnffapos UltraUHC 4
/kit set rankedpos UltraUHC 4
/kit set editorpos UltraUHC 4
We also need to set the damage ticks for the Kit, since I want my Kit to have Vanilla Minecraft damage ticks, but a bit smoother and quicker, I'll use 18. To do so, we execute the following command:
/kit set damageticks UltraUHC 18
Who doesn't like having different KB profiles for each Kit they have? I'll bind a KB Profile named "uhcSeasonThree" to my UltraUHC Kit. Keep in mind that KB Profiles are case-sensitive.
/kit set kb UltraUHC uhcSeasonThree
I want my UltraUHC Kit to show the player's health above their head, to do so, I do this:
/kit toggle showhealth UltraUHC
I also want to disable natural health regeneration, so I'll use:
/kit toggle noregen UltraUHC
Since our UltraUHC Kit is based on UHC, I'll enable the Build setting for it:
/kit toggle build UltraUHC
This Kit is very competitive, so I will also enable Ranked for it:
/kit toggle ranked UltraUHC
Finally, to make our new "UltraUHC" Kit playable, we use the following command:
/kit toggle playable UltraUHC
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